when planning a strategy in those kind of game, i have a habit of overthinking detail like that. Which faction you prefer for survival? Do one of them seem to be the only one and true to go? Or to hell with the danger of that or that and you follow your heart and go for the faction who is the right one ideologically? Both of them give many benefice, but alienating one of them can also be.unwise to some extend. But aside for that and the easy to buy gauss rifle, minutemen seems to be just a nice bonus to add to whatever other faction to choose from.Īfter all this, i'm still struggling to choose between the Institute and the Brotherhood of Steel. Railroad heavy are tough as nail and all have gauss rifle (i guess a one hit kill weapon in that mode) but i have only seen 2 patrols of them in my institute ending, so not a common foe to worry about at least.Īnd the minuteman, i guess, taking the castle to have artillery support is a nice side thing to get and more random friendly patrol (even if they are weak as hell) are always welcome. Railroad, meh, ballistic weave is very useful, the deliverer is very good too and i don't need to stick with them to get all of the goods. But from what i remember, their missions are more dangerous than the institutes ones (i can be wrong on this, been a while since i played my bos character) The Brotherhood seems to be an obvious choice, lot of powerful friends randomly patrolling (even if half of them seem to crash themselves to death because of bad pilots), synth are way less scary to fight than Brotherhood Paladin, and courser is way rarer than knight (but they are a pain to deal with, at least for me), vertibird grenade seem very useful now too. But having a home inside the institute where you get to from anywhere can be interesting.And be able to spawn legion of synth with the relay grenade can do wonder (especially after their ending when you can buy bulk of those things) and i forgot about the free medical service too. Not counting the huge number of random patrols who loved to hunt me down in my earlier institute run. Ideologically i strongly support the Institute, but having to fight armored tank armed with big guns and who love to travel in squad seem a lot dangerous. After reading about the changes in the new survival mode and viewing some let's play to see how it work in practice, i finally nailed the build i will try for it, but i am still not sure about which main faction to join to get the best advantage/give a easier advantage to survive.